Guidelines for referees
Shooting rules -
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Catching up
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Shooting
Rule 4.19 - Catching Up a) For trapshooting, no
shooter may be allowed to enter an event after the
commencement of the second round of that event.
b) For trapshooting, any shooter who, after completing
the event, shoots for targets only is deemed ineligible
for any recognition in the event or High Gun program.
c) Practice is permissible between events on all
occasions that an official practice trap is operating.
d)Where a shooter has registered in a skeet event, but
does not show up to start the event with his squad, he
will not be permitted to shoot up after the first man in
the squad has fired a shot at station 2. He may join the
squad for all later rounds, but the round missed because
of lateness must be shot on the proper field in the first
vacancy, or after all other contestants have finished. In
the interest of conserving time the shoot management may
modify this rule to meet special conditions, if it so
desires.
e)Under normal conditions, a squad should complete a
round of skeet in 22 minutes. Unusually slow shooting
squads, who are disrupting the normal sequence cannot
object to being transferred to a substitute or practice
field.
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